Demolitionist
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Best Complimented by Commando, Support, SWAT, Berserker
The Demolitionist Perk is the exact opposite of the Commando Perk. Instead of spraying bullets at whatever moves, the Demolitionist directs massive explosive firepower at critical times to take out whole groups of enemies with one shot.
Being a Demolitionist requires an extreme amount of precision, which makes this one of the more advanced classes in Killing Floor 2. All of your explosive weapons are one-shot, accompanied by a lengthy reload time. Two of your weapons, the M79 and RPG-7 also require a short arming period once they’re fired, meaning if you get surrounded by Zed, your only recourse is to switch to a backup weapon or throw one of your ½ sticks of dynamite.
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However, against massed groups of Zed and large Zed, no other class comes close to the damage dealing potential of the Demolitionist. Holding back behind a group composed of Commandos, SWAT, or Berserkers, and waiting for Zed to mass towards them is your best tactic. With one well-placed shot, you can completely relieve a teammate that’s being pummeled by Zed, and in turn, they can watch your back while you’re reloading your weapon. Having a Support Perk on the team is a huge boon as well since all of your primary explosive weapons have very limited ammo reserves.
The skills you should go for as a Demolitionist are those that improve your ammo reserve and reload time. Although there are some skills to improve the staggering and damage of your explosive weapons, they’re already very powerful, and making sure you can fire more and more often takes priority. Of particular note for the Demolitionist is the Sonic Resistance Rounds skill you can choose at level 15. This is an essential skill for anyone who plays Demolitionist as it negates the Siren Zed’s disarming effect on grenades and explosive rounds.
Get Ready for Part 2!Part 1 of this guide covered the first five perks that debuted during the Steam Early Access release of Killing Floor 2. These perks make up the foundation of Killing Floor 2’s gameplay and are the bread and butter of any co-op team. Part 2 will cover the five perks that have been added to the game since release, and give you the scoop on advanced tactics and gameplay tips for them.
However, against massed groups of Zed and large Zed, no other class comes close to the damage dealing potential of the Demolitionist. Holding back behind a group composed of Commandos, SWAT, or Berserkers, and waiting for Zed to mass towards them is your best tactic. With one well-placed shot, you can completely relieve a teammate that’s being pummeled by Zed, and in turn, they can watch your back while you’re reloading your weapon. Having a Support Perk on the team is a huge boon as well since all of your primary explosive weapons have very limited ammo reserves.
The skills you should go for as a Demolitionist are those that improve your ammo reserve and reload time. Although there are some skills to improve the staggering and damage of your explosive weapons, they’re already very powerful, and making sure you can fire more and more often takes priority. Of particular note for the Demolitionist is the Sonic Resistance Rounds skill you can choose at level 15. This is an essential skill for anyone who plays Demolitionist as it negates the Siren Zed’s disarming effect on grenades and explosive rounds.
Get Ready for Part 2!Part 1 of this guide covered the first five perks that debuted during the Steam Early Access release of Killing Floor 2. These perks make up the foundation of Killing Floor 2’s gameplay and are the bread and butter of any co-op team. Part 2 will cover the five perks that have been added to the game since release, and give you the scoop on advanced tactics and gameplay tips for them.
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